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Psychology today magazine warped reality
Psychology today magazine warped reality











psychology today magazine warped reality

Yet some researchers and even industry figures themselves are nervous about the implications for players’ mental health, arguing that known correlations between violent video games and aggression, coupled with the intensifying nature of immersion in VR, should give us pause.

psychology today magazine warped reality

Now imagine such scenes rendered in virtual reality, or VR–you could literally crane your neck down to see the Japanese soldier begging for mercy at your feet and, when you fire, watch his blood splatter up at you.Īfter years of anticipation, a host of "immersive reality" consumer devices are beginning to roll out, and game developers are hard at work creating games for the technology–perhaps its most obvious application. The game’s violence is hardly unusual in this multibillion-dollar industry. This execution of a wounded soldier is one of hundreds of savage scenes in the video game franchise Call of Duty, which has sold more than 250 million copies since its introduction in 2003. You pull out your machine gun, point it at his face, and fire. Somebody yells, "One down, keep it up!" You run toward the burning wreck and see a Japanese soldier, whose legs have been blown off, writhing in agony. You aim your bazooka and pull the trigger, sending the tank flying in a cloud of fire and molten steel.

psychology today magazine warped reality

on the Pacific island of Peleliu with a Japanese tank creeping your way. Home Tribune Premium Content Magazines Psychology Today Warped Reality Warped Reality Psychology Today September 7, 2016













Psychology today magazine warped reality